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    Adapter Design Pattern in Java with UML Diagram and Real Use Cases

    We have an existing object which provides the functionality that client needs , but Client code cannot use this object because it expects an object with a different interface. Using adapter design pattern we make this object work with client by adopting the object to client expects interface . this pattern is also called as wrapper as its wrap existing objects . Adapter design pattern is used so that two unrelated interface can work together, the object that joins these unrelated interface is called as adapter . Adapter design pattern we can implement using 1. Class Adapter : this form uses java Inheritance and extends the source interface Adaptee: our…

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    SOLID Design Principles in Java – A Complete Guide with Examples

    SOLID is a set of five object-oriented design principles that help developers design clean, maintainable, scalable, and flexible software systems. These principles reduce tight coupling between classes, improve code readability, and make applications easier to extend and test. It is a set of 5 object-oriented design principles that help you write clean, maintainable, scalable, and testable Java code. Design patterns are often built on top of SOLID principles. 1.Single Responsibility Principle (SRP) there should never be more than one functionality for a class to change , single responsibility focused , single logic/functionality addresses a specific concern . Example: We have written a code in a single class that code is…